

Learn how to integrate ZBrush and XSI into your workflow. Contains nearly 6 hours of project-based training. Ideal for intermediate users.
Popular highlights include:
- Polygon Modeling
- Projection Master
- Morph Targets
- UV Mapping Techniques
- Advanced Geometry Tools
- Rendering with mental ray
- Geometry Sculpting
- Displacement maps
- Cavity Maps
- Normal Maps
- Brushes
| 1. | Introduction | 1:47 |
| 2. | Creating image planes | 4:44 |
| 3. | Roughing the torso in XSI, part 1 | 7:57 |
| 4. | Roughing the torso in XSI, part 2 | 10:43 |
| 5. | Building the arms and hands, part 1 | 15:16 |
| 6. | Building the arms and hands, part 2 | 8:15 |
| 7. | Building the legs | 8:57 |
| 8. | Refining the overall shape of the body in XSI | 9:22 |
| 9. | Modeling the spikes along the back | 9:56 |
| 10. | Roughing the head in XSI, part 1 | 10:35 |
| 11. | Roughing the head in XSI, part 2 | 8:25 |
| 12. | Building the mouth | 11:57 |
| 13. | Detailing the mouth in XSI | 9:33 |
| 14. | Building the horns in XSI | 10:17 |
| 15. | Exporting meshes from XSI into ZBrush | 4:34 |
| 16. | Setting up Morph Targets in ZBrush | 5:18 |
| 17. | ZBrush workflow overview | 8:25 |
| 18. | Rough detailing of muscle tone in ZBrush | 9:39 |
| 19. | Low-level detailing of hands and face | 12:37 |
| 20. | Adding more muscle definition to the arms | 8:29 |
| 21. | Continued detailing of the face | 10:30 |
| 22. | Detailing spikes on the back | 8:39 |
| 23. | Sculpting / creating fingernails in ZBrush | 7:11 |
| 24. | Using Smart Resymmetry | 5:58 |
| 25. | Low-level sculpting of toenails | 4:46 |
| 26. | Fine detailing of the toenails | 7:38 |
| 27. | Adding larger wrinkles and folds to the body | 8:34 |
| 28. | Adding fine wrinkles to the face | 11:10 |
| 29. | Adding fine detail to the horns | 8:46 |
| 30. | Adding fine cracks and details to the feet | 3:04 |
| 31. | Creating custom Stencils in Photoshop | 3:54 |
| 32. | Advanced Smart Resymmetry workflow | 8:53 |
| 33. | Adding fine skin details with stencils and Projection Master | 9:07 |
| 34. | Adding pores to skin detail | 8:22 |
| 35. | Exporting mouth geometry from ZBrush back into XSI | 6:59 |
| 36. | Building the teeth in XSI | 7:25 |
| 37. | Adding final details to the skin in ZBrush | 7:59 |
| 38. | Generating Cavity Maps in ZBrush | 9:55 |
| 39. | Generating Displacement Maps in ZBrush | 8:03 |
| 40. | Generating Displacement Maps in XSI 5.0 | 13:42 |
| 41. | Tips / Tricks: Rendering Displacement Maps in XSI 4.2 and earlier | 9:41 |
| 42. | Tips / Tricks: Generating clean Normal Maps in ZBrush | 7:47 |
| 43. | Tips / Tricks: Importing the monster's teeth into ZBrush for detailing | 3:45 |
| | Total Run Time: | 5:58:03 |
http://rapidshare.com/files/282842746/ZBrush_and_XSI_Integration.part01.rar
http://rapidshare.com/files/282844777/ZBrush_and_XSI_Integration.part02.rar
http://rapidshare.com/files/282868695/ZBrush_and_XSI_Integration.part03.rar
http://rapidshare.com/files/282869467/ZBrush_and_XSI_Integration.part04.rar
http://rapidshare.com/files/282886065/ZBrush_and_XSI_Integration.part05.rar
http://rapidshare.com/files/282886914/ZBrush_and_XSI_Integration.part06.rar
http://rapidshare.com/files/282908694/ZBrush_and_XSI_Integration.part07.rar
http://rapidshare.com/files/282909433/ZBrush_and_XSI_Integration.part08.rar
http://rapidshare.com/files/282929538/ZBrush_and_XSI_Integration.part09.rar
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Digital-tutors : UV
Digital-tutors : XSI



































